Wednesday, November 13, 2013

Sunday, September 8, 2013

Backface Culling

To be sure your model's normals are facing outwards instead of inside, hit the Backface Culling button that is located; under the 'N' toggling menu -> the one that starts with Transform on the top. scroll down towards the 'Display' section and check the Backface Culling box underneath the shading section starting with 'Multitexture'.

Now you can see the inverted normals and the holes in your model if there are any.

Next is the selection of your model. Highlight it in Object Mode and hit the 'Tab' key. You're in Edit Mode right now. Then press 'A' to select all the faces. If it doesn't turn orange, hit 'A' again.
Everything highlighted? good! Now press CTRL + 'N' , it automatically turns all the faces outwards.

Thursday, August 22, 2013

I want to make lids to a box or detach a rectangle from a wall to be a door aka detach an edge by ripping.

Select said edge and rip via V key.

Watch this: http://www.youtube.com/watch?feature=player_detailpage&v=K8RlSiNBsVg

Friday, August 16, 2013

Instantly switch between Vertex, Edge and Face selection while you are in the edit mode.

"Ctrl+tab 1, 2 and 3. Come on man, it is in the menu if you look." -A guy who reads the manual before he does things.

Link: http://blenderartists.org/forum/showthread.php?213343-Keyboard-Shortcuts-to-switch-to-vertex-edge-face-Select-Mode

Reset/Replace the pivot point of a model.

Put the 3D cursor at the location where you'd like the object center to be. 
Put blender in edit mode(TAB), select all the vertices(A), and then press (Shift+S) then select Cursor > Selection, that will put the cursor at the very middle of your selected vertices.
Go into object mode(TAB), and press the 'object' menu, located at the bottom on default layout, while in the 3D view and select Transform > Center Cursor.

Taken from and edited: http://blenderartists.org/forum/archive/index.php/t-153105.html